(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.00]
PW[Baduk]PB[Movies]
;B[pd]
;W[nc]
;B[lc]
(;W[qc]
;B[pc]
;W[qd]
;B[pe]
;W[pb]
;B[ob]
;W[qb]
;B[oc]
;W[qf]C[If you play on handicap, you have to avoid this joseki as White, because Black's position here is too solid.
It's too comfortable for weaker player])
(;W[of]LB[oc:E][nd:A][ne:B][oe:F][pf:C][qf:D]C[Today we will discuss this unusual move, first played by Magari Reiko, 9p from Japan in 80's
It's very rare and it's not possible to find it in Kogo joseki database or in Josekipedia.com

It's not a trick move, it's better call it "rare joseki"

Magari played it against san-ren-sei fuseki, but it can be used on the empty board as well
It can be a good weapon on handicap

Black has 6 ways to answer]
(;B[nd]C[If you try it in your games, I am sure, most of your opponents will answer here

But it's not the best way for Black

It's almost the same shape as in taisha joseki -]
;B[cp]
;W[eq]
;B[iq]
;W[dn]
;B[ep]LB[md:C][dp:A][fp:B]C[Almost the same shape as in classic komoku joseki. Here White can choose A or B
But on the top White can only consider C]
(;W[od]C[Here it's a big mistake]
;B[oc]
;W[oe]
;B[pc]
;W[md]
;B[nb]
;W[ne]
;B[mc]LB[of:A]C[Black's territory is too big and W has heavy shape with bad stone at A])
(;W[md]C[The only move]
(;B[ne]
;W[mc]
;B[oc]
;W[kc]LB[qc:A]C[Result is equal. Black's corner looks big, but 3-3 is still open - White can invade later at A])
(;B[mc]
;W[od]
(;B[ne]
;W[oe]
;B[oc]
(;W[nb]LB[pc:B][me:A]C[Miai. Black is in trouble. Note that white needs the ladder at A to be good though]
;B[ob]
;W[me]
;B[na]
;W[nf]
;B[nd]C[Black can connect, but it's too low. Not an option for Black])
(;W[pc]C[if ladder is bad, W may try this atari instead]
;B[nb]
;W[ob]
;B[nc]
;W[qd]
;B[pb]
;W[pe]
;B[qb]
;W[qj]C[It's playable, but slightly better for B. So, it's better to use this new move only in case of favorable ladder]))
(;B[oc]
;W[ne]
;B[nb]C[In early fuseki, if it's hard to find big ko threats, Black may choose this plan]
(;W[ob]
;B[nd]C[Difficult for White to win the ko, which is 50+ points worth. Also, Black has local ko threats])
(;W[nd]
;B[pc]
;W[pe]C[White can defend like this. He has great shape and there is an aji inside -]
;W[ob]C[There is some aji here]
(;B[pb]
;W[mb]
;B[oa]
;W[kc]C[Later White may use this plan - we call it nose tesuji])
(;B[mb]LB[pb:A]C[Black can connect from the other side, but the aji in the corner is really bad.
So, it's better for B to choose ponnuki at Q18 by playing at A]))
(;W[pe]C[The most flexible move]
(;B[pc]LB[nd:A]C[Now White has sente. Not necessary for him to connect at A right now
I think, W is slightly favorable])
(;B[nd]C[if B wants to play actively, he can take the ko]
;W[qd]
;B[oe]
;W[pc]
;B[od]
;W[ob]
;B[nc]
;W[pf]
;B[qc]
;W[rc]
;B[pb]
;W[qb]C[The result is slightly better for W, but playable for black]))))))
(;B[oc]
;W[nd]
;B[qf]LB[jc:A][id:B][kd:C][ph:D]C[We can get classic shape this way. Here W can choose A,B, C or D, depending on position]
;W[kd]
;B[kc]
;W[jd]
;B[ld]
;W[le]
;B[jc]
;W[id]
;B[hc]
;W[kf]C[For example, White can play for thickness like this
The result is equal])
(;B[qf]C[It's passive for Black]
;W[pc]
(;B[qc]
;W[od]
(;B[qd]
;W[id]C[W has flexible shape and can be satisfied])
(;B[pb]
;W[pe]
(;B[qd]
;W[ob]LB[id:A]C[W can get sabaki and attack at A later])
(;B[oc]
;W[qd]
;B[pc]
;W[qe]
;B[nd]
;W[oe]
;B[md]
;W[qi]C[The trade is equal])))
(;B[od]
;W[oc]
;B[nd]
;W[qd]
;B[qe]
;W[rd]TR[of]C[White has big corner and B's shape outside is weak.
White is favorable
Marked stone is perfect here!]))
(;B[pf]C[Strong answer]
(;W[pg]C[Bad move for W]
;B[pe]C[Now White has poor shape. He cannot connect everything in one group])
(;W[pc]
;B[qc]
;W[od]C[Best way for W]
;B[pe]
;W[pg]
(;B[qg]
;W[oe]
;B[pb]
;W[oc]
;B[qh]
;W[qb]
;B[rc]
;W[id]C[Result is equal])
(;B[pb]
;W[oc]
;B[oe]
;W[ne]
;B[nf]
;W[og]
;B[me]
;W[nd]C[W is heavy. But Black also has problems
Note: W can only play this way, if ladder is favorable]
;B[rd]
;W[ld]
(;B[md]
;W[mf]
;B[ng]
;W[mc]
;B[le]
;W[nh]
;B[mg]
;W[lf]C[now it's a ladder])
(;B[mf]
;W[md]C[Big fight, which looks slightly better for White]))))
(;B[oe]
(;W[ne]
;B[pf]
;W[og]
;B[pg]
;W[oh]
;B[qi]
;W[id]C[White may consider this, but his wall is not so solid
Also, Black's territory is too big
It's almost the same shape as in Taisha joseki, but B is better as his position is one line higher])
(;W[pf]C[Best for White]
;B[md]
;W[qc]
(;B[pc]
;W[qd]C[Black's territory is too small])
(;B[qd]
;W[pc]
;B[ne]
;W[mb]
;B[pi]C[Result is locally equal. Everything depends on outside position])))
(;B[ne]C[The strongest answer for B]
(;W[md]
;B[oe]C[Heavy for W to run away directly])
(;W[oe]
;B[od]
;W[nd]
;B[me]C[This fight is too difficult for W. Better to avoid it])
(;W[qc]C[Too greedy]
;B[pc]
;W[qd]
;B[pe]
;W[rf]
;B[pf]C[Black is too thick! He is favorable])
(;W[qd]C[Best for White]
(;B[pe]
;W[pc]
;B[qe]
;W[qc]
;B[nd]
;W[mc]C[White is ahead])
(;B[pc]
(;W[qe]
;B[qc]LB[qh:A]TR[pj]C[This shape was played in Magari's game. It was a san-ren-sei fuseki (with stone at Q10), so he extended at A
On the empty board White may choose 3 space extension instead]
(;AB[pj]
;W[qh]C[Against the san-ren-sei this extension is good])
(;W[qi]LB[md:A]C[White can escape at A later, so Black has to add a stone here]
;B[nd]C[Now White has sente
The result is equal
]))
(;W[qc]
;B[pe]C[Too greedy for W])))
(;W[pc]C[Another option for W]
(;B[qd]
;W[qc]
;B[nd]
;W[mc]
;B[ld]LB[pj:A]C[The result is equal, but depends on outside position
In san-ren-sei, for example, where black has a stone at A it looks good for Black])
(;B[qc]C[Risky for B]
;W[qd]
;B[pe]
;W[rc]
;B[qb]
(;W[pb]C[Right move]
;B[rd]
;W[qe]
;B[rb]
;W[re]LB[sc:A]C[Sometimes it's better to skip this atari, so W can extend at A later and kill the corner, but here W is too busy]
;B[sc]
;W[oe]
;B[od]
;W[nd]
;B[pf]
;W[og]LB[me:A][qg:B]C[Miai]
;B[pg]
;W[me]
;B[ph]
;W[id]C[The fight looks good for W])
(;W[od]C[White can capture the corner like this, but it not good enough]
;B[oe]
;W[rb]
;B[qe]
;W[rd]
;B[nd]
;W[oc]
;B[mc]
;W[mb]
;B[lb]
;W[na]C[B is too thick. He is favorable]))))))
